Game developer, designer, and occasional professional button-pusher.
I like making strange little games, experimenting with mechanics, and turning questionable ideas into things you can actually play.
Currently exploring 2D game development, level design, game mechanics, pixel art, UI, and Unity.
More games, experiments, and prototypes coming as I slowly turn caffeine, bugs, and questionable design decisions into playable things.
Iโm here to build games, experiment, learn, and occasionally make something that survives the development process.